![]() Large, barren asteroids (these are great cause they are (mostly) covered in spikes and have no "weeds") small asteroid fields (again, you can cheaply and efficiently make one by spawning a bunch of tiny stations covered in walls) The small stature of these plants means they can fit in really small spaces, things to look for are: Remember to weed your garden by killing any long, green plants in the area (they spread like a virus sometimes) as these can block the growth of your crops! All weapons are effective but lasers work best. growing plants (because you totally can't do this on a "normal" asteroid, totally!) looking organic (because everyone wants a killer machine of death to be beautiful on the inside!) spraying seeds everywhere! (cause why not?) improving a stations fleet (by selling the accumulated R to a station) keeping all the delicious R for yourself (you selfish person/spacerobot) The most obvious one would be to use the plant supporting hulls, great farms can be created by constructing a box (or hexagon/octagon/whatever you want) with a seed planter inside. You may also want to move ALL your engines to the inside of the ship to protect them from asteroid slicing and enemy fire.įarming is a big thing for anyone playing the "Farmer" faction as it's a good source of R and can be unlocked early in the game. Terran station cores can also stop you because of their high mass and health.īut if you can avoid these things you can easily destroy Farmer stations and Agents with ease, and combined with the high health ratings, you could be indestructible (mostly). There is a drawback, however, it seems that anything attached to the asteroid can stop you in your tracks at any reasonable speed, this means that any: I don't know how it works but if you cover yourself in them and you build up a decent speed, you can simply smash into any asteroid and it will be gone/cut in half! I was messing around in the console shortly before this glitch happened-I was trying to delete a glitched "invincible" ship core, and accidentally deleted my own flagship instead-but other than that, I can't think of anything odd that happened.Yes, you heard/read me right! There is a weapon of mass destruction that can tear through (almost) anything! It is the Sentinel's armor spikes, they have a large amount of health and once you are going fast enough, it can cut through: So I'm wondering how I managed to jack up that save file. ![]() ![]() (edit: after verifying that my flagship worked correctly in the new test game, I exported it from there, imported it back to my original game, rebuilt my ship from scratch with the import-and, of course, that did not fix the problem) Thereby verifying the problem is in just the one save. Damage is back up to normal, and the cannon eats power like crazy. I exported my flagship design, started a new Tinkrell game, collected enough C to unlock all the ship parts, then imported the same flagship and built it, unchanged, and its weapon works correctly. It seems to be something specific to that one game save. And then, for no apparent reason, my flagship's main cannon has had its damage output-and its power consumption rate-cut by about half. Everything went fine until a couple days ago. Stomped the Sentinels and Crystals easily. Built a nice big glass cannon that can vaporize entire fleets with one salvo. ![]() That brings the forum total to six million, eight hundred seventy thousand, four hundred nineteen such threads. Oh, look, yet another thread where somebody posts a strange bug. ![]()
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